

Hideo Kojima was not as big as he is now, so his game was treated more or less the same as the other projects.


There are many pieces for those games, but individually we did not have to write as many.
#CHAINDIVE GAME PC#
There were about 8 people in the PC game sound team back then, including some part-time staff. Yuji Takenouchi: The whole PC game sound staff wrote the music together for those. How was it to work with Hideo Kojima’s team on these projects? Given these scores were collaborative, just how big was your role and what compositions did you create? However the quality of the games that we were making and the sound quality gradually started making me proud of what I do.Ĭhris: Perhaps your most high-profile MSX works are SD Snatcher and Metal Gear 2: Solid Snake. I actually wanted to do NES music in Konami, but they assigned me to PC game music. That is how I was when I started Konami, so every day my job was really hard and everything was really challenging. I could not read music, and I could not even play an instrument. Yuji Takenouchi: I did not have any musical knowledge because I have never had a formal musical training. Could you explain what it was like to be part of this big team? Did it feel like a music production factory or was it a more relaxed environment? This “Me = Techno music” image probably comes from my nickname.Ĭhris: Reminiscing about your Konami days, your early days were spent in the MSX room. However, looking back 20 years of my career, I have written many styles of music besides techno. Certainly I wrote techno quite a lot during the beginning of my career. I was trying to bring such genres like techno and club music, which did not really exist in game music, at the time. This nickname of mine, TECHNOuchi, was born from combining my actual name TAKENOuchi and TECHNO, which is the genre that influenced me the most. My musical life begun when I started working for Konami in 1989. Yuji Takenouchi: Thank you for interviewing me. For those who aren’t familiar with you, could you tell us about your musical background? Given your nickname, TECHNOuchi, are you mainly an electronic music or do you have experience in other genres? Interview CreditsĬoordination: Don Kotowski Interview ContentĬhris: First of all, many thanks for speaking with us today.

It’s a valuable read whether or not you are already familiar with him. Takenouchi provides valuable insight into each of his projects while telling us about more general experiences about how he pioneered club music within Konami Kukeiha Club, realized the price of security over freedom as a freelancer, and went on to found GE-ON-DAN. In this indepth interview, we take a tour throughout the composer’s career. This month he founded the Video Game Sound Creator’s Alliance featuring over 40 major Japanese game composers. Despite being in the video game industry for 20 years, it’s only recently that he has become a well-known name. Yuji “TECHNOuchi” Takenouchi’s diverse career spans games such as Metal Gear 2: Solid Snake, X-Men, Circadia, Bravo Music, Ace Combat X, and Demon’s Souls. Yuji Takenouchi (aka TECHNOuchi) Interview: The Video Game Sound Creator’s Alliance
